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Operation Indestructible

2D casual puzzle game

  Overview  

This project started from a scenario where we presumed that a pickle company named Crunchy Pickles wanted a game based on their products. I pitched an idea where the company needed to make an indestructible pickle jar and the player had to be the person responsible for the secret project. 

  • Duration: 4 weeks

  • Engine: Unity 3D

  • Other tool used: Pixel Art, Photoshop CC, Audacity, BFXR

  Features  

Multiverse

Explore various levels featuring all sorts of obstacles and hazards!

Upgrades

Make the jar more effective in the experiment through upgrading it's toughness, bounciness, etc.

  Media  

Video

  Pre-production  

"Suppose there's a pickle company called Crunchy Pickles, this company has asked you to create a game featuring their pickles to improve their sales."

This project was a rapid prototype based on the challenge above. I wanted to explore physic-based game featuring the pickle jar.

 

I wrapped with a silly story: USA is going through a tough world war and needs  a logistical miracle: an indestructible pickle jar! 

After I created my first level (military warehouse), I tried to make the game interesting by adding various puzzle elements to proceeding levels. Puzzles that ended up in the games were:

  • zero gravity mechanic

  • draw-bridge mechanic

  • dive bombers dropping bombs

Design​​

​Problem

  • Create a game for a functional pickle company called  Crunchy Pickle. 

Intention

  • Game based around an indestructible pickle jar. 

Strategy​

  • Physic based core game mechanics

  • Keep levels simple and add complexity as level progress.

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