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Operation Indestructible

2D casual puzzle game

  Overview  

This project started from a scenario where we presumed that a pickle company named Crunchy Pickles wanted a game based on their products. I pitched an idea where the company needed to make an indestructible pickle jar and the player had to be the person responsible for the secret project. 

  • Duration: 4 weeks

  • Engine: Unity 3D

  • Other tool used: Pixel Art, Photoshop CC, Audacity, BFXR

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  Features  

Multiverse

Explore various levels featuring all sorts of obstacles and hazards!

Upgrades

Make the jar more effective in the experiment through upgrading it's toughness, bounciness, etc.

  Media  

Video

  Pre-production  

"Suppose there's a pickle company called Crunchy Pickles, this company has asked you to create a game featuring their pickles to improve their sales."

This project was a rapid prototype based on the challenge above. I wanted to explore physic-based game featuring the pickle jar.

 

I wrapped with a silly story: USA is going through a tough world war and needs  a logistical miracle: an indestructible pickle jar! 

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After I created my first level (military warehouse), I tried to make the game interesting by adding various puzzle elements to proceeding levels. Puzzles that ended up in the games were:

  • zero gravity mechanic

  • draw-bridge mechanic

  • dive bombers dropping bombs

Design​​

​Problem

  • Create a game for a functional pickle company called  Crunchy Pickle. 

Intention

  • Game based around an indestructible pickle jar. 

Strategy​

  • Physic based core game mechanics

  • Keep levels simple and add complexity as level progress.

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